Scroll down for detailed explanations of all cheat codes. Here's a quick list of all the cheats for PC. With that done, you'll be ready to enjoy whichever cheat you've entered. If the cheat was successful, you'll get a small pop-up in the left-hand corner of the screen as well as a brief audio cue. Once you know the code you want to input, type the correct sequence of buttons in quick succession while in-game. Achievements can be permanently disabled once you've used them too, so it's usually best to reload a previous save after causing cheat-enabled mayhem. Local variables are also used in the main.Be warned that Rockstar doesn't recommend saving after using cheats due to potential issues that may hinder further progress. Global variables are used in the main.scm to communicate between different threads Only $PLAYER_CHAR, $PLAYER_ACTOR, $ONMISSION are valid The global variable is builded with the $ sign and a a letter or a word or a number or bothīut using global variables in Cleo scripts can cause heavy bugs or crashs The identities can be variable, for exemble by calculating something The stuff in the game needs a identity for registration to can handle with it Sanny allows to use some KEYWORDS instead using opcodes (parameter = needed information for the command) Name and member are combined with a dot in the middleĬlass-owner and parameters are placed in brackets and separated with comma The meaning of the code is defined by the class entries Will by shown by decompiling with without opcodes in this kind:Ĭar. This code by decompiling with writing opcodesĠ0AB: put_car at -1577.942 52.6333 40.0 Read more about classes in Sannybuilder-HELP theme: Coding > Classes Must be used furthermore by using opcodesĪ special feature by decompiling without opcodes is to translate opcode based commands intoįor a couple of codes can be used CLASSES Provided that the code is correct and codelines which includes opcodes by decompiling without opcodes You can merge everything and sanny compile it as well, :CARSL_643900D6: if 00E1: player 0 pressed_key 16 004D: jump_if_false 010B: = player $PLAYER_CHAR money 00D6: if 002D: >= // (int) 004D: jump_if_false 0012: *= -1 0109: player $PLAYER_CHAR money = 0002: jump compiling it doesnt matter if you use codes with opcodes or without opcodes The opcodes are the real programm codes of the script functionsĪnd by showing them is like to see the name of the command In option menu GENERAL you can find the feature to switch between 2 ways for decompiling Option: different view of the decompiled code Such like key_press numbers, weapon numbers, bodyparts etc. The line number is part of the editor, not of the scriptĬhoose HELP on menue, then Content to find informations, In option menu EDITOR you can find the feature to switch Line numbers off/on Load the decompiled original main into sannybuilder then choose TOOLS on sanny menue, then: make opcodes.txt The opcode search tool requires to create the opcode.txt in Sanny Builder 3\data\sa folder The foundings are allways existing lines of original main.scm Or type an opcode to find the description Type any keyword to find a codeline which include this word To read the x,y,z coordinate and the z-angle of the current player position if the game is runningĬhoose TOOLS on menue, then IDE Tools > Opcode Search = Cleo-Direktive, will be compiled to Name.CMĬhoose TOOLS on menue, then IDE Tools > Coords Manager Open a new blank page, copy the script below and insert it into the new page. Therefor youre promt to indicate your GTASA-Install dir. Install Sannybuilder and create a folder for your scripts (be careful, some opcodes are nevermore compatibleįirst Steps in Cleo scripting with Sannybuilderĭownload newest version of Sannybuilder from Seeman at Opcode descriptions by PLPynton in sascm.ini format Location Check Teleport into interior - Interior Entrance sparks, gunflash, blood, corona, shadow, smoke related links to car struct, actor struct, object structĪdvanced Memory Access to learn the basics advanced method to unify same functions of more instances in one process Show the calculated values with text_draw opcode Time check for milliseconds in real time basic knowledge to understand mission scripts Script Exemble by using Special Global Cleo Variable/ Store a car at any place Placing cars by using parked_car_generator
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